In OOP what is the name of the blueprint for creating objects?

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Given a Class blueprint for a Car has the following attributes and methods, which line of code in the answers will produce an error?

Attributes:

num_of_seats

speed

Methods:

drive()

brake()

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car.brake = 0

my_toyota = Car()
my_fiat = Car()

What word would you use to describe what's inside my_toyota and my_fiat?

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Object